I took inspiration for this project from Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky. Explorers of Sky is my all-time favourite game and part of one of the most underrated genres of games: Mystery dungeons. With this project my goal is to create tools in Unity to allow developers to easily create mystery dungeon games.
This project is still in development using the Unity game engine. I plan re-creating this project for Godot after I finish the project in Unity. I have learned and am continuing to learn a lot of useful methods for this project. I have a solid understanding of A* pathfinding and coded grid systems and am continuing to learn lots about procedural generation, Excel to Unity, and state machines.
The grid system allows me to create various tools like: loot distribution, enemy distribution, pathfinding, and floor generation.
For this project, I am using Nodecanvas as a template for the AI. I can use nodecanvas as a placeholder while I create the other systems. After other systems are created, I can create the state machines to replace nodecanvas.