All 10 is a fully audio based arcade survival game. We are in an early access stage now as we prepare accessibility features for people who are visually impaired. I am the sole programmer working with NU Element Interactive Ltd.to create this game. All 10 was created in the Godot game engine.
Ground Zero was a prototype of a military inspired real-time strategy game. I was the sole programmer for this game, working with NU Element Interactive to create this prototype. The games production was halted to start working on All 10. This prototype was created in Unity and then again in Godot.
This project was used as a stress test to showcase the power of dev tools. I showed NU Element Interactive what dev tools are and how I can create them to help them build the game and make changes as they test. This project was created in Godot.
This project is under development and once complete I will then create a game using it. This project is a package that includes a grid system for pathfinding, enemy layouts, item layouts, and procedurally generated dungeons. It also includes an Excel to Unity pipeline to easily contain and balance enemies and items. I plan to use this to create a mystery dungeon game in the future. This project is being made in Unity, to test my C# skills.
Banana Empire is a Cookie Clicker clone I created for my android phone. My goal for this project was to better understand mobile development and game design. This project has not been uploaded to the google play store, however it was tested on several android devices.
This project is still under development for my year long Design Practice class. This project is being created by a team of four people. I am responable for programming. I am using Unity and creating tools that allow my team to add content to the game without coding. I created a document that explains how to add content to the game. With this document, my team can create levels, add enemies and towers, and balance the game without needing me to create them individually.
NoName was the first game I created using a game engine. I made this game in 2020 in an attempt to understand the process of developing games. I created basic art, and learned GDScript for the Godot game engine.
For this project I was challenged to use Processing, a language built off of Java. I was also challenged to not use objects/classes and no images or text. I could only use variables and draw functions to create the game. I decided to recreate flappy bird with a simple menu, how to play, and game scene.