All 10 had many phases of testing and iteration until the goals of the project aligned with the outcome. All 10 was created to be an innovative game and provide a new form of experience through play. The games first iteration seen some minor visuals and a few additional scrapped mechanics. It was quickly realised that the core pillars of the game did not show with the build. After several weeks of meeting, it was decided to restart and reuse what was believed to follow our goal, and scrap what did not. Thus came our second iteration of the game. This build consisted of zero visuals and the experience was offered completely through audio. We then continued with more testing, and eventually came to the conclusion that we have successfully created a game worthy of release
My role in All 10 was the lead and sole programmer. I took ownership in creating the systems and tools used to develop the game. I gained valuable experience working on this title as it allowed me to do what I love to do; Create tools that make designers lives easier. I created tools that allowed for parameters to be adjusted in-game to provide a quick and easy way to balance the audio. One challange I faced during the production of All 10 was the optimization. With very few visuals, we wanted only 4k resolution images. The intro sequence, along with the high quality audio files made optimization necessary. I completed this by pre-loading assets in before they were used to spread the loading times out. I also made sure all scenes were loaded prior to transitioning to prevent any crashes on lower end PCs.
I'm very proud of the team that worked on this game. We accomplished exactly what we set out to do. Our goal was to create a new type of experience and All 10 represents that goal very well. NU Element interactive Ltd. is an excellent company and I enjoyed my time working with them on this project. Thank you for providing me with an excellent experience.
This game is available on Patreon right now: https://www.patreon.com/ALL_10_Game